The final issue that crosses my mind in this game of DoTs is that water type creos really suffer from it because of their weak status (chill). Single hit moves with a star gap in the enemy favor feel like they do little to no damage. This is further compounded by the fact that if your creos have less stars than the enemy's, dots become that much better than flat damage moves. Unlike fissure, I'm not sure if these moves are truly broken, but moves that just hit for X damage, such as alpha, feel very very weak in comparison to DoTs. What do they have in common? Residual damage, STRONG other effects, or a mix between the two. ![]() ![]() Gamma, beta, shadow maul, conflagrate, chaos, rampage, flamethrower, mind power, surge, solar flare, crush, these are a lot of the "good" moves worth using in multiplayer.
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